There are five ways to
score points in a wrestling match:
1) Takedown - (2 points) You score two points for
taking your opponent down to the mat and controlling him/her.
2) Escape - (1 point) You score one point for
getting away or getting to a neutral position when your opponent has you down
on the mat.
3) Reversal - (2 points) You score two points
when your opponent has you down on the mat and you come from underneath and
gain control of your opponent.
4) Near Fall (Back Points) - (2 or 3 points) You
get near fall points when you almost but not quite get your opponent pinned. A
near fall (near pin) is when...
- both shoulders are held for two seconds within four inches of
the mat, or...
- one shoulder touches the mat and the other shoulder is at a 45
degree angle coming down to the mat, or...
- the wrestler is held in a high bridge or back on both elbows.
If a near fall lasts for two seconds, you get 2 points. If a near
fall lasts for 5 seconds, you get 3 points.
5) Penalty Points - (1 or 2 points) Your opponent
is awarded points if you commit the following infractions.
Illegal Holds - There are several holds that the referee will
penalize you for without warning. (There are other holds called
"potentially dangerous holds" which the referee might make you let go
of but will not penalize you for).
Technical Violations
- Going off the mat or forcing your opponent off the mat to avoid
wrestling ("fleeing the mat.")
- Grabbing clothing, the mat, or the headgear
- Locked or overlapped hands: If you are down on the mat in
control of your opponent, you cannot lock or overlap your hands, fingers or
arms around your opponent's body or both legs unless you have met criteria for
a near pin of your opponent, or your opponent stands up and has all his/her
weight on two feet, or you have lifted the opponent off the mat.
- Leaving the mat during the match without the referee's
permission
- Reporting to the mat not properly equipped or not ready to
wrestle, or equipment that is detected as being illegal after the match has
started
-Unnecessary roughness
-Unsportsmanlike conduct
-Flagrant Misconduct (ejection, the match is over)
-Stalling (you get one warning before you are penalized and points
are awarded).
-Incorrect starting position or false start (You get two cautions
before points are awarded).
The first and second time you are penalized, your opponent is
awarded one point. The third time you are penalized, your opponent is awarded
two points. The fourth time you are penalized, you are disqualified. (Except
for illegal starting position or false start - you are cautioned twice, then
one point awarded for each infraction, but you will not be disqualified.
In the event of Flagrant Misconduct, you are ejected from the match on the first offense, you lose the match, and 3 team points are deducted). These rules apply to the type of wrestling done in the United States in College, High School, Junior High, Middle School, and most youth wrestling. This type of wrestling is often referred to as "folkstyle" wrestling. The rules for "freestyle" and "greco-roman" wrestling, as is done in the olympics and internationally, are a little different.
In the event of Flagrant Misconduct, you are ejected from the match on the first offense, you lose the match, and 3 team points are deducted). These rules apply to the type of wrestling done in the United States in College, High School, Junior High, Middle School, and most youth wrestling. This type of wrestling is often referred to as "folkstyle" wrestling. The rules for "freestyle" and "greco-roman" wrestling, as is done in the olympics and internationally, are a little different.
Dual Meet Team Scoring
Fall, Forfeit, Default, Disqualification - 6 team points
Technical Fall (getting ahead of your opponent by 15 points ends
the match) - 5 team points
Major Decision (winning the match by 8 - 14 points) - 4 team
points
Decision (winning the match by fewer than 8 points) - 3 team
points
Tournament Scoring
2 team advancement points shall be scored for each match won in
the champoinship bracket, except for the final first-place match. If a wrestler
receives a bye in a round where at least one match is wrestled, he shall be
awarded 2 advancement points for that bye if he wins his next match after the
bye.
1 team advancement point shall be scored for each match won in the
consolation elimination, except for the final third and fifth place matches. A
wrestler who has received a bye in a consolation round where at least one match
is wrestled shall receive one advancement point for that bye if he wins his
next match after the bye.
2 additonal points for each match won by default,
disqualification, fall, or forfeit.
1 1/2 points for each match won by technical fall.
1 additional point for each match won by major decision.
Placement points:
Tournament scoring 4 places: 14-10-7-4
Tournament scoring 6 places: 16-12-9-7-5-3
Tournament scoring 8 places: 16-12-9-7-5-3-2-1
Individual placement points shall be awarded as soon as earned.
Placement points already earned shall be deducted in case of forfeit (other
than injury) or disqualification from the tournament.
In view of the rule requiring placement points to be added as soon
as earned, placement points are added at the following junctures in a
tournament scoring 6 places:
Championship quarterfinal winners: Add 3 points (has earned at
least 6th place)
Championship semifinal winners: Add 9 points (has earned at least
2nd place, already received 3 points)
Championship final winners: Add 4 points
Consolation quarterfinal winners: Add 3 points (has earned at
least 6th place)
Consolation semifinal winners: Add 4 points (has earned at least
4th place, already received 3 points)
Consolation final winners (for third): Add 2 points
john cena
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